Man page - colobot(6)

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Manual

COLOBOT

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
RUNTIME PATH OVERRIDES
DEBUG OPTIONS
ENVIRONMENT
AUTHOR

NAME

colobot - educational programming strategy game

SYNOPSIS

colobot

DESCRIPTION

Colobot (Colonize with Bots) is an educational game aiming to teach programming through entertainment. You are playing as an astronaut on a journey with robot helpers to find a planet for colonization. It features 3D real-time graphics and a C++ and Java-like, object-oriented language, CBOT, which can be used to program the robots available in the game.

OPTIONS

-help

Display a short help text

-resolution WxH

Set runtime screen resolution

-graphics default | auto | opengl | gl14 | gl21 | gl33

Changes graphics device

-glversion default | #.#

Sets OpenGL context version to use.

-glprofile default | core | compatibility | opengles

Sets OpenGL context profile to use.

RUNTIME PATH OVERRIDES

-langdir /path/to/lang/

Set custom language directory path

-datadir /path/to/data/

Set custom data directory path

-savedir /path/to/save/

Set custom save directory path (must be writable)

-mod /path/to/mods/

Set datadir mod path

DEBUG OPTIONS

-loglevel trace | debug | info | warn | error | none .

Set log level.

-debug all | event | models |...

Enable debug mode (more info printed in logs). Possible values are as follows, as well as any comma-separated combination
sys_events

System events

update_events

Update events

app_events

Application events

events

All above events

models

Models-related debugging

all

All above debugging statements

-headless

Run in headless mode - disables graphics, sound and user interaction

-runscene scenecodename

Run given scene on start (skip menus)

-scenetest

Win every mission right after it’s loaded

ENVIRONMENT

LC_MESSAGES

Used to determine the runtime language.

AUTHOR

This manpage was written by Didier Raboud <odyx@debian.org>.