Man page - running-bear(6)

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Manual

RUNNING-BEAR

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
AUTHOR

NAME

running-bear — The launcher for games made with the Bear Engine.

SYNOPSIS

running-bear --data-path= path ... --item-library= path ... --start-level= path [ -h ] [ --log-concise ] [ --log-file= file] [ --log-level= string] [ --log-uniq ] [ -v ] [ --active-area= integer] [ --fullscreen | --windowed ] [ --game-name= string] [ --game-var-assignment= character] [ --screen-height= integer] [ --screen-width= integer] [ --set-game-var-bool= name=value ...] [ --set-game-var-int= name=value ...] [ --set-game-var-real= name=value ...] [ --set-game-var-string= name=value ...] [ --set-game-var-uint= name=value ...] --stats-destination= url

DESCRIPTION

This program is a launcher for games made with the Bear Engine.

OPTIONS

The following options can be passed to the program:
--active-area=
integer

The margin around the camera in which we check for activity.

--data-path= path

Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one.

--fullscreen

Run the game in fullscreen mode.

--game-name= string

The name of the game.

--game-var-assignment= character

Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable.

-h, --help

Show summary of options.

--item-library= path

Path to a library containing items for the game.

--log-concise

Do not display log messages that have recently been displayed.

--log-file= file

Write log output in "file".

--log-level= string

Output log messages up to a given level, among "error", "warning" and "verbose".

--log-uniq

Do not display the same log message successively.

--screen-height= integer

The height of the screen

--screen-width= integer

The width of the screen.

--set-game-var-bool= name=value

Set the value of a boolean game variable.

--set-game-var-int= name=value

Set the value of an integer game variable.

--set-game-var-real= name=value

Set the value of a real number game variable.

--set-game-var-string= name=value

Set the value of a string game variable.

--set-game-var-uint= name=value

Set the value of a non negative integer game variable.

--start-level= string

The path to the first level to run, relatively to the data paths.

--stats-destination= url

Set the value of the destination to which game statistics are sent.

-v, --version

Print the version of the engine and exit.

--windowed

Run the game in a window.

AUTHOR

This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.