Man page - mokomaze(6)

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Manual

Mokomaze

NAME
SYNOPSIS
OPTIONS
EXAMPLES
AUTHOR

NAME

Mokomaze - ball-in-the-labyrinth game

SYNOPSIS

mokomaze [ -i input_device_type ] [ -l level_number ] [ -c option ]

OPTIONS

-i input_device_type , --input input_device_type

It is used to determine input device type manually. Currently supported values is ’ freerunner ’ (to use Freerunner’s accelerometer) and ’ keyboard ’.

-l level_number , --level level_number

Specifies a level from which the game will be started. Levels are counted from 1.

-c option , --calibrate option

Performs the accelerometer calibration (’ auto ’ option) or resets the calibration data (’ reset ’ option).

EXAMPLES

mokomaze

mokomaze -l 5

mokomaze -i freerunner

mokomaze -i keyboard -l 2

mokomaze -c auto

mokomaze -c reset

AUTHOR

This manual page was written by Joachim Breitner <nomeata@debian.org> for the Debian system (but may be used by others).