Man page - lgeneral(6)

Packages contains this manual

Manual

LGENERAL

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
SEE ALSO

NAME

LGeneral - a turn-based strategy game engine.

SYNOPSIS

lgeneral [options] [resource-file]

DESCRIPTION

LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.

OPTIONS

--ai-debug= <loglev>

Verbosity level of debug messages for AI turn

--campaign-start= <state>

Initial state to start campaign with (debug only)

--control= <who>

Entity who controls the current side. <who> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc.

--(no-)deploy-turn

Allow/Disallow deployment of troops before scenario starts.

--(no-)purchase

Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.

--notitle

Inhibit title screen

--speed= <n> Accelerate animation speed by <n>

--version

Display version information and quit

<resource-file> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral

SEE ALSO

lgc-pg (1)