Man page - gomoku(6)
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| GOMOKU(6) | Games Manual | GOMOKU(6) |
NAME
gomoku — game of 5
in a row
SYNOPSIS
gomoku |
[-bcdu] [-D
debugfile] [inputfile] |
DESCRIPTION
gomoku is a two player game where the
object is to get 5 in a row horizontally, vertically or diagonally on a 19
by 19 grid. By convention, black always moves first. With no arguments,
gomoku will display a playing board and prompt for
moves from the user. Valid moves are a letter for the column and a number
for the row of an empty board location. Entering ``quit" or
``resign" will end the game. You can save the current state of the game
by entering ``save" and supplying a file name when prompted. The
optional file inputfile can be used to restore a saved
game.
The options are:
-b- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either ``black" or ``white" to
specify whether
gomokuhas the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c- Computer versus computer.
gomokuwill play a game against itself. This is mostly used for testing. -d- Print debugging information. Repeating this option more than once yields more detailed information.
-Ddebugfile- Print the debug information to debugfile instead of to the standard output.
-u- User versus user. This is mostly used for testing.
AUTHOR
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the
goref program written by Peter Langston.
| August 4, 1994 | Debian |