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GARGOYLE (6) Games Manual GARGOYLE (6)

NAME

gargoyle — interactive fiction player ⟨ https://github.com/garglk/garglk⟩

SYNOPSIS

gargoyle [ story ]
gargoyle -d --dump-config
gargoyle -e --edit-config
gargoyle -m --migrate-config
gargoyle -p --paths
[ story ]
gargoyle -t --themes

DESCRIPTION

gargoyle is an interactive fiction player that supports all the major interactive fiction formats, including:

AGT

Adrift (excluding Adrift 5)

AdvSys

Alan 2 and 3

Glulx

Hugo

JACL

Level 9

Magnetic Scrolls

Scott Adams

TADS 2 and 3

Z-machine

If story is provided, it will be played. Otherwise, a file chooser will be displayed so a story can be selected.

The following options are available:

-d , --dump-config

Dump the default config file to standard output.

-e , --edit-config

Open Gargoyle’s configuration file in a text editor, first creating it if necessary.

-m , --migrate-config

Search for a move a legacy configuration file to the preferred location. In general, on Unix systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini .

-p , --paths

Display a list of configuration file paths as well as theme paths that will be used at runtime. If story is provided, game-specific configuration paths will be included.

-t , --themes

Display a list of available color themes.

CONFIGURATION

gargoyle is highly configurable, although all configuration is done through a text-based configuration file. To edit the configuration file, use ⟨ control-comma⟩ while Gargoyle is running (

⟨ command-comma⟩ on Mac ), which will open the configuration file in a text editor. The configuration file can also be edited directly. The following locations are tried in order:

$XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini

$HOME/.garglkrc

In addition, game-specific and directory-specific overrides are available. For game-specific overrides, the game extension is removed and replaced with ini . For example, zork1.z3 becomes zork1.ini . If this file exists, it will be treated as a configuration file. For directory-specific overrides, if the file garglk.ini exists in the same directory as the game, it will be treated as a configuration file.

Finally, it is possible for a global configuration file to be installed. This is often the file /etc/garglk.ini , but this is configurable at build time, and may also be disabled.

To see exactly which locations are being used, pass the -p or --paths flag to gargoyle . Note that this will not include game- or directory-specific configuration files.

Configuration files are additive: first, the global configuration file is parsed. Next, the user’s configuration file (

such as $HOME/.config/garglk.ini ) is parsed, with all of its provided options replacing whatever was specified in the global configuration file. Finally, if there is a directory-specific and/or game-specific configuration file, their options will replace any existing options. Configuration files need not provide all options. This allows, for example, a game to select only the colors to be used, while respecing all of the user’s other choices.

AUTHORS

Tor Andersson
Ben Cressey
Chris Spiegel <cspiegel@gmail.com> Debian November 24, 2022 GARGOYLE (6)