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GARGOYLE (6) Games Manual GARGOYLE (6)
NAME
gargoyle — interactive fiction player ⟨ https://github.com/garglk/garglk⟩
SYNOPSIS
gargoyle
[
story
]
gargoyle -d --dump-config
gargoyle -e --edit-config
gargoyle -m --migrate-config
gargoyle -p --paths
[
story
]
gargoyle -t --themes
DESCRIPTION
gargoyle is an interactive fiction player that supports all the major interactive fiction formats, including:
•
AGT
•
Adrift (excluding Adrift 5)
•
AdvSys
•
Alan 2 and 3
•
Glulx
•
Hugo
•
JACL
•
Level 9
•
Magnetic Scrolls
•
Scott Adams
•
TADS 2 and 3
•
Z-machine
If story is provided, it will be played. Otherwise, a file chooser will be displayed so a story can be selected.
The following options are available:
-d , --dump-config
Dump the default config file to standard output.
-e , --edit-config
Open Gargoyle’s configuration file in a text editor, first creating it if necessary.
-m , --migrate-config
Search for a move a legacy configuration file to the preferred location. In general, on Unix systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini .
-p , --paths
Display a list of configuration file paths as well as theme paths that will be used at runtime. If story is provided, game-specific configuration paths will be included.
-t , --themes
Display a list of available color themes.
CONFIGURATION
gargoyle is highly configurable, although all configuration is done through a text-based configuration file. To edit the configuration file, use ⟨ control-comma⟩ while Gargoyle is running (
⟨ command-comma⟩ on Mac ), which will open the configuration file in a text editor. The configuration file can also be edited directly. The following locations are tried in order:
•
$XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini
•
$HOME/.garglkrc
In addition, game-specific and directory-specific overrides are available. For game-specific overrides, the game extension is removed and replaced with ini . For example, zork1.z3 becomes zork1.ini . If this file exists, it will be treated as a configuration file. For directory-specific overrides, if the file garglk.ini exists in the same directory as the game, it will be treated as a configuration file.
Finally, it is possible for a global configuration file to be installed. This is often the file /etc/garglk.ini , but this is configurable at build time, and may also be disabled.
To see exactly which locations are being used, pass the -p or --paths flag to gargoyle . Note that this will not include game- or directory-specific configuration files.
Configuration files are additive: first, the global configuration file is parsed. Next, the user’s configuration file (
such as $HOME/.config/garglk.ini ) is parsed, with all of its provided options replacing whatever was specified in the global configuration file. Finally, if there is a directory-specific and/or game-specific configuration file, their options will replace any existing options. Configuration files need not provide all options. This allows, for example, a game to select only the colors to be used, while respecing all of the user’s other choices.
AUTHORS
Tor Andersson
Ben Cressey
Chris Spiegel <cspiegel@gmail.com> Debian November 24,
2022
GARGOYLE
(6)