Man page - cube2(6)
Packages contains this manual
Manual
CUBE2
NAMESYNOPSIS
DESCRIPTION
OPTIONS
SEE ALSO
AUTHOR
NAME
cube2 - a 3D first-person shooter engine
SYNOPSIS
cube2 [-d] [-w width ] [-h height ] [-z depth ] [-b bpp ] [-a samples ] [-t] [-k directory ] [-f shaderprecision ]
DESCRIPTION
This manual page documents briefly the cube2 command.
cube2 is the client and map editor of the Cube2 engine.
OPTIONS
|
-d |
Run as a dedicated server and donβt start the client. |
-w width
Set window width in pixels.
-h height
Set window height in pixels.
-z depth
Set the z-buffer precision to depth in bits.
|
-b bpp |
Set the bits per pixel to bpp bits. |
-a samples
Set Full Scene Antialiasing to samples samples.
|
-t |
Run in windowed mode. |
-k directory
Adds directory to the list of paths, in which the engine searches for files.
-f shaderprecision
Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run.
|
-f |
Donβt use any shaders. |
SEE ALSO
cube2-server
(6)
http://sauerbraten.org/docs/config.html
AUTHOR
The Cube2 engine
was written by
Wouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer