Man page - teem-ilk(1)
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Manual
TEEM
NAMESYNOPSIS
DESCRIPTION
SEE ALSO
NAME
teem-ilk - (I)mage (L)inear Trans(X-->K)forms.
SYNOPSIS
teem-ilk [ @file ...] [ -i <image> ] [ -0 <origin> ] \fR
DESCRIPTION
/usr/bin/teem-ilk: (I)mage (L)inear Trans(X-->K)forms. Applies linear (homogenous coordinate) transforms to a given image, using the given kernel for resampling.
|
-t <xform0 ...> [-k <kernel>] [-min <xMin yMin>] [-max <xMax yMax>] \ |
[-b <boundary>] [-bg <bg0 bg1 ...>] [-s <xSize ySize>] [-a <avg #>] \ [-o <filename>]
@file ... = response file(s) containing command-line arguments
|
-i <image> = input image; default: "-" |
-0 <origin> = where to location (0,0) prior to applying transforms.
o "u:<float>,<float>" locate origin in a unit box [0,1]x[0,1] which covers the original imageo "p:<float>,<float>" locate origin at a particular pixel location, in the index space of the image default: "p:0,0"
-t
<xform0 ...> =
transform(s) to apply to image. Transforms are
applied in
the order in which they appear. o "identity": no geometric transform, just resamplingo "translate:x,y": shift image by vector (x,y), as measured in pixelo "rotate:ang": rotate CCW by ang degreeso "scale:xs,ys": scale by xs in X, and ys in o "shear:fix,amnt": shear by amnt, keeping fixed the pixels along a direction <fix> degrees from the X axio "flip:ang": flip along axis an angle <ang> degrees from the X axio "a,b,tx,c,d,ty": specify the transform explicitly in row-major order (opposite of PostScript) (1 or more 2D transforms)
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-k <kernel> = reconstruction kernel; default: "cubic:0,0.5" |
-min <xMin yMin> = lower bounding corner of output image. Default (by
not
using this option) is the lower corner of input image. (2 doubles)
-max
<xMax yMax> =
upper bounding corner of output image. Default (by
not
using this option) is the upper corner of input image. (2 doubles)
-b <boundary> = what to do when sampling outside original image.
o "bleed": copy values at image border outwardo "wrap": do wrap-around on image locationso "pad": use a given background value (via "-bg") default: "bleed"
-bg <bg0 bg1 ...> = background color to use with boundary behavior "pad".
Defaults to all zeroes. (1 or more floats)
-s <xSize ySize> = For each axis, information about how many samples in
output:o "x<float>": number of output samples is some scaling of the number input of samples; multiplied by <float>o "<int>": specify exact number of samples (2 sampling specifications) default: "x1 x1"
-a <avg #> = number of averages (if there there is only one rotation)
(unsigned int); default: "0"
|
-o <filename> = file to write output nrrd to (string); default: "-" |
SEE ALSO
The full documentation for Teem is maintained as a Texinfo manual. If the info and Teem programs are properly installed at your site, the command
info Teem
should give you access to the complete manual.