Man page - planets(1)
Packages contains this manual
Manual
planets
NAMEDESCRIPTION
KEYBINDINGS
Universe definition
Physics
Display control
Program control
TECHNICAL DETAILS
BUGS
AUTHOR
NAME
planets - Gravitational simulation of planetary bodies
DESCRIPTION
Planets is a simple interactive program for playing with simulations of planetary systems. It is great teaching tool for understanding how gravitation works on a planetary level.
The user interface is aimed at being simple enough for a fairly young kid can get some joy of it. There’s also a special kid-mode aimed at very young children which grabs the focus and converts key banging into lots of random planets.
KEYBINDINGS
Universe definition
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a |
Add Planet |
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j |
Place random orbital planet |
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r |
Place random planet |
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u |
Undo (undoes last planet insertion) |
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e |
Reset to empty universe |
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g |
Go Back (goes back to just after last planet insertion) |
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Mouse |
Click on a planet to delete it |
Physics
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b |
Toggle bounce (experimental) |
Display control
Cursor keys
Panning
c, Space
Move display to center of mass
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x |
Initiate center of mass tracking |
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= |
Zoom in |
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- |
Zoom out |
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p |
Toggle Pause |
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o |
Change all colors randomly |
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t |
Toggle Trace |
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d |
Double Trace Length |
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h |
Halve Trace Length |
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Mouse |
Drag a box around a set of planets to follow the center of mass of those planets |
Program control
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H |
Display help dialog |
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k |
Display option dialog |
Ctrl-Shift-k
Toggle kid-mode. Kid mode locks the keyboard and mouse, so the only way to get out is to toggle kid-mode again to get out.
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l |
Load Universe After pressing l, press any other character to load the universe with that name. Universes are stored in ˜/.planets/ . |
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s |
Save Universe After pressing s, press any other character to save the universe with that name. Universes are saved in ˜/.planets/ . |
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q, Esc |
Quit |
TECHNICAL DETAILS
Planets uses a fourth-order runge-kutta approximation for the simulation itself. Planet bouncing is achieved by adding a repulsive force to planets at close quarters. Planets is fairly flexible: you can change the gravitational constant, the time-slice of the simulation, and even the exponent used in the gravitational law. Universes are saved in the ˜/.planets directory, and are simple human readable and editable files.
BUGS
Currently bouncing doesn’t work very well unless you make the time-slice quite small. Ideally, it would be nice to have a billiard-style bounce system, but it’s not clear how to do this accurately in the presence of a strong gravitational field.
AUTHOR
Planets was written by Yaron M. Minsky <yminsky@cs.cornell.edu> as a gift for his nephew, Eyal Minsky-Fenick.
This manpage was contributed originally by Martin Pitt <martin@piware.de> for the Debian GNU/Linux system (but may be used by others).