Man page - matinfo(1)
Packages contains this manual
apt-get install libfilament-tools
Manual
MATINFO
NAMEDESCRIPTION
OPTIONS
Usage:
NAME
matinfo - filament material tools
DESCRIPTION
matinfo prints information about material files compiled with matc Usage:
matinfo [options] <material file>
OPTIONS
|
--help , -h |
Print this message
|
--print-glsl = [index] , -g |
Print GLSL for the nth shader (0 is the first OpenGL shader)
|
--print-spirv = [index] , -s |
Validate and print disasm for the nth shader (0 is the first Vulkan shader)
|
--print-metal = [index] , -m |
Print Metal Shading Language for the nth shader (0 is the first Metal shader)
|
--print-vkglsl = [index] , -v |
Print the nth Vulkan shader transpiled into GLSL
|
--print-dic-glsl |
Print the GLSL dictionary
|
--print-dic-metal |
Print the Metal dictionary
|
--print-dic-vk |
Print the Vulkan dictionary
|
--web-server = [port] , -w |
Serve a web page at the given port (e.g. 8080)
|
--dump-binary = [index] , -b |
Dump binary SPIRV for the nth Vulkan shader to ’out.spv’
|
--license |
Print copyright and license information
|
--analyze-spirv = [index] , -a |
Print annotated GLSL for the nth shader (0 is the first Vulkan shader)
Usage:
matinfo [options] <material file>
|
--help , -h |
Print this message
|
--print-glsl = [index] , -g |
Print GLSL for the nth shader (0 is the first OpenGL shader)
|
--print-spirv = [index] , -s |
Validate and print disasm for the nth shader (0 is the first Vulkan shader)
|
--print-metal = [index] , -m |
Print Metal Shading Language for the nth shader (0 is the first Metal shader)
|
--print-vkglsl = [index] , -v |
Print the nth Vulkan shader transpiled into GLSL
|
--print-dic-glsl |
Print the GLSL dictionary
|
--print-dic-metal |
Print the Metal dictionary
|
--print-dic-vk |
Print the Vulkan dictionary
|
--web-server = [port] , -w |
Serve a web page at the given port (e.g. 8080)
|
--dump-binary = [index] , -b |
Dump binary SPIRV for the nth Vulkan shader to ’out.spv’
|
--license |
Print copyright and license information
|
--analyze-spirv = [index] , -a |
Print annotated GLSL for the nth shader (0 is the first Vulkan shader)