Man page - draco_encoder(1)
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Manual
DRACO_ENCODER
NAMESYNOPSIS
DESCRIPTION
SEE ALSO
NAME
draco_encoder - compress 3D geometric meshes and point clouds
SYNOPSIS
|
draco_encoder |
-i input [ -o output ] [ options ] |
DESCRIPTION
Draco is a format for efficient compression of 3D graphics data such as geometric meshes or point clouds. draco_encoder is the compression tool.
The following
options are available:
-i
input
input file name in .ply or .obj format
-o output
output file name
-qp value
quantization bits for the position (default: 11)
-qt value
quantization bits for the texture coordinates (default: 10)
-qn value
quantization bits for the normal vector (default: 8)
-qg value
quantization bits for any generic attribute (default: 8)
-cl value
compression level from 0 to 10 (default: 7)
--skip attribute
skip a given attribute (NORMAL, TEX_COORD, GENERIC)
--metadata
use metadata to encode extra information in mesh files
-point_cloud
force the input to be encoded as a point cloud
Negative quantization values will skip the specified attribute
SEE ALSO
draco_decoder (1), draco_transcoder (1)