Man page - zangband(6)

Manual

ZANGBAND

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
GETTING STARTED
SEE ALSO
AUTHOR

NAME

zangband - is a graphical dungeon adventure game in the vein of rogue

SYNOPSIS

zangband [options] [-- suboptions]

DESCRIPTION

This manual page explains the Debian package zangband. ZAngband is a single-player, graphical dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, angband, nethack, and moria. ZAngband 2.2.8 is a stable official release incorporating all the changes and improvements added since the last official release ( ZAngband 2.2.7).

OPTIONS

-h

Print out a usage message.

-n

Start a new character

-f

Request fiddle mode (no high score entry)

-w

Request wizard mode (no high score entry)

-v

Request sound mode

-g

Request graphics mode

-o

Request original keyset

-r

Request rogue-like keyset

-s<num>

Show <num> high scores

-u<who>

Use your <who> savefile

-m<sys>

Force ’main-<sys>.c’ usage

-d<lib>=<path>

Define a ’lib’ dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file

GETTING STARTED

To start with, you can just say angband -uTest, and that creates a save file with the file name /var/games/zangband/save/<UID>Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices.

Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? command.

SEE ALSO

nethack (6), angband (6).

AUTHOR

This manual page was originaly written by Manoj Srivastava <srivasta@debian.org>, for the Angband package. Modified by Eric Leblanc <jughead@debian.org>, for the Debian GNU/Linux system (but may be used by others).