Man page - sauerbraten(6)
Manual
SAUERBRATEN
NAMESYNOPSIS
DESCRIPTION
OPTIONS
SEE ALSO
AUTHOR
NAME
sauerbraten - a 3D first-person shooter
SYNOPSIS
sauerbraten [-d] [-w width ] [-h height ] [-z depth ] [-b bpp ] [-a samples ] [-t] [-k directory ] [-f shaderprecision ]
DESCRIPTION
This manual page documents briefly the sauerbraten command.
sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter.
OPTIONS
|
-d |
Run as a dedicated server and donβt start the client. |
-w width
Set window width in pixels.
-h height
Set window height in pixels.
-z depth
Set the z-buffer precision to depth in bits.
|
-b bpp |
Set the bits per pixel to bpp bits. |
-a samples
Set Full Scene Antialiasing to samples samples.
|
-t |
Run in windowed mode. |
-k directory
Adds directory to the list of paths, in which the engine searches for files.
-f shaderprecision
Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster sauerbraten will run.
|
-f |
Donβt use any shaders. |
SEE ALSO
sauerbraten-server
(6)
http://sauerbraten.org/docs/config.html
AUTHOR
Sauerbraten was
written by
Wouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer
This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.