Man page - ttf_rendertext_solid_wrapped(3)

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Manual

TTF_RenderText_Solid_Wrapped

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

TTF_RenderText_Solid_Wrapped - Render word-wrapped UTF-8 text at fast quality to a new 8-bit surface.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"

SDL_Surface * TTF_RenderText_Solid_Wrapped(TTF_Font *font, const char *text, size_t length, SDL_Color fg, int wrapLength);

DESCRIPTION

This function will allocate a new 8-bit, palettized surface. The surface’s 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength in pixels.

If wrapLength is 0, this function will only wrap on newline characters.

You can render at other quality levels with

TTF_RenderText_Shaded_Wrapped ,

TTF_RenderText_Blended_Wrapped , and

TTF_RenderText_LCD_Wrapped .

FUNCTION PARAMETERS

font

the font to render with.

text

text to render, in UTF-8 encoding.

length

the length of the text, in bytes, or 0 for null terminated text.

fg

the foreground color for the text.

wrapLength

the maximum width of the text surface or 0 to wrap on newline characters.

RETURN VALUE

Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

This function should be called on the thread that created the font.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_RenderText_Blended_Wrapped (3), (3), TTF_RenderText_LCD_Wrapped (3), (3), TTF_RenderText_Shaded_Wrapped (3), (3), TTF_RenderText_Solid (3)