Man page - ttf_rendertext_blended(3)
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Manual
TTF_RenderText_Blended
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
TTF_RenderText_Blended - Render UTF-8 text at high quality to a new ARGB surface.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg);
DESCRIPTION
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you’ll get a surface with a single line of text, as long as the string requires. You can use
TTF_RenderText_Blended_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderText_Solid ,
TTF_RenderText_Shaded , and
TTF_RenderText_LCD .
FUNCTION PARAMETERS
|
font |
the font to render with. |
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|
text |
text to render, in UTF-8 encoding. |
||
|
length |
the length of the text, in bytes, or 0 for null terminated text. |
||
|
fg |
the foreground color for the text. |
RETURN VALUE
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
THREAD SAFETY
This function should be called on the thread that created the font.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
• (3), TTF_RenderText_Blended_Wrapped (3), • (3), TTF_RenderText_LCD (3), • (3), TTF_RenderText_Shaded (3), • (3), TTF_RenderText_Solid (3)