Man page - ttf_rendertext_blended(3)

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Manual

TTF_RenderText_Blended

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

TTF_RenderText_Blended - Render UTF-8 text at high quality to a new ARGB surface.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"

SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg);

DESCRIPTION

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you’ll get a surface with a single line of text, as long as the string requires. You can use

TTF_RenderText_Blended_Wrapped () instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with

TTF_RenderText_Solid ,

TTF_RenderText_Shaded , and

TTF_RenderText_LCD .

FUNCTION PARAMETERS

font

the font to render with.

text

text to render, in UTF-8 encoding.

length

the length of the text, in bytes, or 0 for null terminated text.

fg

the foreground color for the text.

RETURN VALUE

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

THREAD SAFETY

This function should be called on the thread that created the font.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_RenderText_Blended_Wrapped (3), (3), TTF_RenderText_LCD (3), (3), TTF_RenderText_Shaded (3), (3), TTF_RenderText_Solid (3)