Man page - ttf_renderglyph_solid(3)
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Manual
TTF_RenderGlyph_Solid
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
TTF_RenderGlyph_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
DESCRIPTION
This function will allocate a new 8-bit, palettized surface. The surface’s 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Shaded ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
FUNCTION PARAMETERS
|
font |
the font to render with. |
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|
ch |
the character to render. |
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fg |
the foreground color for the text. |
RETURN VALUE
Returns a new 8-bit, palettized surface, or NULL if there was an error.
THREAD SAFETY
This function should be called on the thread that created the font.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
• (3), TTF_RenderGlyph_Blended (3), • (3), TTF_RenderGlyph_LCD (3), • (3), TTF_RenderGlyph_Shaded (3)