Man page - ttf_getgputextdrawdata(3)
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Manual
TTF_GetGPUTextDrawData
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
TTF_GetGPUTextDrawData - Get the geometry data needed for drawing the text.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
TTF_GPUAtlasDrawSequence * TTF_GetGPUTextDrawData(TTF_Text *text);
DESCRIPTION
text
must
have been created using a
TTF_TextEngine
from
TTF_CreateGPUTextEngine ().
The positive X-axis is taken towards the right and the positive Y-axis is taken upwards for both the vertex and the texture coordinates, i.e, it follows the same convention used by the SDL_GPU API. If you want to use a different coordinate system you will need to transform the vertices yourself.
If the text looks blocky use linear filtering.
FUNCTION PARAMETERS
|
text |
the text to draw. |
RETURN VALUE
(
TTF_GPUAtlasDrawSequence
*) Returns a NULL terminated linked list of
TTF_GPUAtlasDrawSequence
objects or NULL if the passed text is empty or in case of
failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the text.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
• (3), TTF_CreateGPUTextEngine (3), • (3), TTF_CreateText (3)