Man page - ttf_createrenderertextenginewithproperties(3)

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Manual

TTF_CreateRendererTextEngineWithProperties

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

TTF_CreateRendererTextEngineWithProperties - Create a text engine for drawing text on an SDL renderer, with the specified properties.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"

TTF_TextEngine * TTF_CreateRendererTextEngineWithProperties(SDL_PropertiesID props);
#define TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER
SDL_ttf.renderer_text_engine.create.renderer"
#define TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE
SDL_ttf.renderer_text_engine.create.atlas_texture_size"

DESCRIPTION

These are the supported properties:

TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER :
the renderer to use for creating textures and drawing text

TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
the size of the texture atlas

FUNCTION PARAMETERS

props

the properties to use.

RETURN VALUE

( TTF_TextEngine
*) Returns a

TTF_TextEngine
object or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should be called on the thread that created the renderer.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_CreateRendererTextEngine (3), (3), TTF_DestroyRendererTextEngine (3), (3), TTF_DrawRendererText (3)