Man page - ttf_creategputextenginewithproperties(3)

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Manual

TTF_CreateGPUTextEngineWithProperties

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

TTF_CreateGPUTextEngineWithProperties - Create a text engine for drawing text with the SDL GPU API, with the specified properties.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"

TTF_TextEngine * TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesID props);
#define TTF_PROP_GPU_TEXT_ENGINE_DEVICE
SDL_ttf.gpu_text_engine.create.device"
#define TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE
SDL_ttf.gpu_text_engine.create.atlas_texture_size"

DESCRIPTION

These are the supported properties:

TTF_PROP_GPU_TEXT_ENGINE_DEVICE : the
SDL_GPUDevice to use for creating textures and drawing text.

TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
the size of the texture atlas

FUNCTION PARAMETERS

props

the properties to use.

RETURN VALUE

( TTF_TextEngine
*) Returns a

TTF_TextEngine
object or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should be called on the thread that created the device.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_CreateGPUTextEngine (3), (3), TTF_DestroyGPUTextEngine (3), (3), TTF_GetGPUTextDrawData (3)