Man page - ttf_creategputextenginewithproperties(3)
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Manual
TTF_CreateGPUTextEngineWithProperties
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
TTF_CreateGPUTextEngineWithProperties - Create a text engine for drawing text with the SDL GPU API, with the specified properties.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
TTF_TextEngine
* TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesID
props);
#define TTF_PROP_GPU_TEXT_ENGINE_DEVICE
SDL_ttf.gpu_text_engine.create.device"
#define TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE
SDL_ttf.gpu_text_engine.create.atlas_texture_size"
DESCRIPTION
These are the supported properties:
•
TTF_PROP_GPU_TEXT_ENGINE_DEVICE
: the
SDL_GPUDevice to use for creating textures and drawing
text.
•
TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE
:
the size of the texture atlas
FUNCTION PARAMETERS
|
props |
the properties to use. |
RETURN VALUE
(
TTF_TextEngine
*) Returns a
TTF_TextEngine
object or NULL on failure; call SDL_GetError() for more
information.
THREAD SAFETY
This function should be called on the thread that created the device.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
• (3), TTF_CreateGPUTextEngine (3), • (3), TTF_DestroyGPUTextEngine (3), • (3), TTF_GetGPUTextDrawData (3)