Man page - sdl_writesurfacepixel(3)
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Manual
SDL_WriteSurfacePixel
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
NAME
SDL_WriteSurfacePixel - Writes a single pixel to a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_MapRGBA , this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
FUNCTION PARAMETERS
surface
the surface to write.
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x |
the horizontal coordinate, 0 <= x < width. |
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y |
the vertical coordinate, 0 <= y < height. |
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r |
the red channel value, 0-255. |
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g |
the green channel value, 0-255. |
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b |
the blue channel value, 0-255. |
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a |
the alpha channel value, 0-255. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.