Man page - sdl_waitforgpuswapchain(3)
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Manual
SDL_WaitForGPUSwapchain
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_WaitForGPUSwapchain(
SDL_GPUDevice *device,
SDL_Window *window);
FUNCTION PARAMETERS
|
device |
a GPU context. |
|||
|
window |
a window that has been claimed. |
RETURN VALUE
Returns true on success, false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called from the thread that created the window.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_AcquireGPUSwapchainTexture (3), • (3), SDL_WaitAndAcquireGPUSwapchainTexture (3), • (3), SDL_SetGPUAllowedFramesInFlight (3)