Man page - sdl_waitforgpufences(3)
Packages contains this manual
Manual
SDL_WaitForGPUFences
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_WaitForGPUFences(
SDL_GPUDevice *device,
bool wait_all,
SDL_GPUFence *const *fences,
Uint32 num_fences);
FUNCTION PARAMETERS
|
device |
a GPU context. |
wait_all
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
|
fences |
an array of fences to wait on. |
num_fences
the number of fences in the fences array.
RETURN VALUE
Returns true on success, false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_SubmitGPUCommandBufferAndAcquireFence (3), • (3), SDL_WaitForGPUIdle (3)