Man page - sdl_waitevent(3)

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Manual

SDL_WaitEvent

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_WaitEvent - Wait indefinitely for the next available event.

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_WaitEvent(SDL_Event *event);

DESCRIPTION

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .

As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.

FUNCTION PARAMETERS

event

the SDL_Event

structure to be filled in with the next event from the queue, or NULL.

RETURN VALUE

Returns true on success or false if there was an error while waiting for events; call SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_PollEvent (3), (3), SDL_PushEvent (3), (3), SDL_WaitEventTimeout (3)