Man page - sdl_vulkan_destroysurface(3)
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Manual
| SDL_Vulkan_DestroySurface(3) | SDL3 FUNCTIONS | SDL_Vulkan_DestroySurface(3) |
NAME
SDL_Vulkan_DestroySurface - Destroy the Vulkan rendering surface of a window.
HEADER FILE
Defined in SDL3/SDL_vulkan.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_Vulkan_DestroySurface(VkInstance instance,
VkSurfaceKHR surface,
const struct VkAllocationCallbacks *allocator);
DESCRIPTION
This should be called before SDL_DestroyWindow , if
SDL_Vulkan_CreateSurface
was called after
SDL_CreateWindow .
The instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an
SDL_Vulkan_CreateSurface () call.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
FUNCTION PARAMETERS
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_Vulkan_GetInstanceExtensions(3), •(3), SDL_Vulkan_CreateSurface(3)
| SDL 3.2.10 | Simple Directmedia Layer |