Man page - sdl_uploadtogputexture(3)
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Manual
SDL_UploadToGPUTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle);
DESCRIPTION
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
FUNCTION PARAMETERS
copy_pass
a copy pass handle.
|
source |
the source transfer buffer with image layout information. |
destination
the destination texture region.
|
cycle |
if true, cycles the texture if the texture is bound, otherwise overwrites the data. |
AVAILABILITY
This function is available since SDL 3.2.0.