Man page - sdl_updateyuvtexture(3)
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Manual
SDL_UpdateYUVTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_UpdateYUVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
DESCRIPTION
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS
texture
the texture to update.
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rect |
a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
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Yplane |
the raw pixel data for the Y plane. |
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Ypitch |
the number of bytes between rows of pixel data for the Y plane. |
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Uplane |
the raw pixel data for the U plane. |
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Upitch |
the number of bytes between rows of pixel data for the U plane. |
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Vplane |
the raw pixel data for the V plane. |
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Vpitch |
the number of bytes between rows of pixel data for the V plane. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_UpdateNVTexture (3), • (3), SDL_UpdateTexture (3)