Man page - sdl_updatetexture(3)
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Manual
SDL_UpdateTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_UpdateTexture - Update the given texture rectangle with new pixel data.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch);
DESCRIPTION
The pixel data must be in the pixel format of the texture, which can be queried using the
SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
This is a fairly slow function, intended for use with static textures that do not change often.
If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.
FUNCTION PARAMETERS
texture
the texture to update.
|
rect |
an SDL_Rect |
structure representing the area to update, or NULL to update the entire texture.
|
pixels |
the raw pixel data in the format of the texture. |
||
|
pitch |
the number of bytes in a row of pixel data, including padding between lines. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_LockTexture (3), • (3), SDL_UnlockTexture (3), • (3), SDL_UpdateNVTexture (3), • (3), SDL_UpdateYUVTexture (3)