Man page - sdl_updatenvtexture(3)
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Manual
| SDL_UpdateNVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateNVTexture(3) |
NAME
SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_UpdateNVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
DESCRIPTION
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS
- texture
- the texture to update.
- rect
- a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
- the raw pixel data for the Y plane.
- Ypitch
- the number of bytes between rows of pixel data for the Y plane.
- UVplane
- the raw pixel data for the UV plane.
- UVpitch
- the number of bytes between rows of pixel data for the UV plane.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UpdateTexture(3), •(3), SDL_UpdateYUVTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |