Man page - sdl_unlocktexture(3)
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Manual
SDL_UnlockTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_UnlockTexture(SDL_Texture *texture);
DESCRIPTION
Warning : Please note that SDL_LockTexture () is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
FUNCTION PARAMETERS
texture
a texture locked by SDL_LockTexture ().
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_LockTexture (3)