Man page - sdl_storageready(3)
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Manual
| SDL_StorageReady(3) | SDL3 FUNCTIONS | SDL_StorageReady(3) |
NAME
SDL_StorageReady - Checks if the storage container is ready to use.
HEADER FILE
Defined in SDL3/SDL_storage.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_StorageReady(SDL_Storage *storage);
DESCRIPTION
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
FUNCTION PARAMETERS
- storage
- a storage container to query.
RETURN VALUE
Returns true if the container is ready, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |