Man page - sdl_starttextinputwithproperties(3)
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Manual
SDL_StartTextInputWithProperties
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_StartTextInputWithProperties - Start accepting Unicode text input events in a window, with properties describing the input.
HEADER FILE
Defined in SDL3/SDL_keyboard.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
DESCRIPTION
This function
will enable text input (
SDL_EVENT_TEXT_INPUT
and
SDL_EVENT_TEXT_EDITING
events) in the specified window. Please use this function
paired with
SDL_StopTextInput ().
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
These are the supported properties:
• SDL_PROP_TEXTINPUT_TYPE_NUMBER
• an
SDL_TextInputType
value that describes text being
input, defaults to
SDL_TEXTINPUT_TYPE_TEXT
.
• SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER
• an
SDL_Capitalization
value that describes how
text should be capitalized, defaults to
SDL_CAPITALIZE_SENTENCES
for normal text
entry,
SDL_CAPITALIZE_WORDS
for
SDL_TEXTINPUT_TYPE_TEXT_NAME , and
SDL_CAPITALIZE_NONE
for e-mail addresses,
usernames, and passwords.
• SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN
• true to enable auto completion and auto correction, defaults to true.
• SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN
• true if multiple lines of text are allowed. This defaults to true if
SDL_HINT_RETURN_KEY_HIDES_IME
is "0" or
is not set, and defaults to false if
SDL_HINT_RETURN_KEY_HIDES_IME
is "1".
On Android you can directly specify the input type:
• SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER
• the text
input type to use, overriding other properties. This is
documented at
https://developer.android.com/reference/android/text/InputType
FUNCTION PARAMETERS
|
window |
the window to enable text input. |
|||
|
props |
the properties to use. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_SetTextInputArea (3), • (3), SDL_StartTextInput (3), • (3), SDL_StopTextInput (3), • (3), SDL_TextInputActive (3)