Man page - sdl_settexturecolormodfloat(3)
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Manual
SDL_SetTextureColorModFloat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);
DESCRIPTION
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: srcC = srcC * color Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
FUNCTION PARAMETERS
texture
the texture to update.
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r |
the red color value multiplied into copy operations. |
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g |
the green color value multiplied into copy operations. |
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b |
the blue color value multiplied into copy operations. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetTextureColorModFloat (3), • (3), SDL_SetTextureAlphaModFloat (3), • (3), SDL_SetTextureColorMod (3)