Man page - sdl_settexturealphamodfloat(3)

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Manual

SDL_SetTextureAlphaModFloat(3) SDL3 FUNCTIONS SDL_SetTextureAlphaModFloat(3)

SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

the texture to update.
the source alpha value multiplied into copy operations.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetTextureAlphaModFloat(3), (3), SDL_SetTextureAlphaMod(3), (3), SDL_SetTextureColorModFloat(3)

SDL 3.2.10 Simple Directmedia Layer