Man page - sdl_settexturealphamodfloat(3)
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Manual
SDL_SetTextureAlphaModFloat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
DESCRIPTION
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA = srcA * alpha Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS
texture
the texture to update.
|
alpha |
the source alpha value multiplied into copy operations. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetTextureAlphaModFloat (3), • (3), SDL_SetTextureAlphaMod (3), • (3), SDL_SetTextureColorModFloat (3)