Man page - sdl_settexturealphamodfloat(3)
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Manual
| SDL_SetTextureAlphaModFloat(3) | SDL3 FUNCTIONS | SDL_SetTextureAlphaModFloat(3) |
NAME
SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
DESCRIPTION
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextureAlphaModFloat(3), •(3), SDL_SetTextureAlphaMod(3), •(3), SDL_SetTextureColorModFloat(3)
| SDL 3.2.10 | Simple Directmedia Layer |