Man page - sdl_settextinputarea(3)

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Manual

SDL_SetTextInputArea(3) SDL3 FUNCTIONS SDL_SetTextInputArea(3)

SDL_SetTextInputArea - Set the area used to type Unicode text input.

Defined in SDL3/SDL_keyboard.h

#include "SDL3/SDL.h"
bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);

Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.

the window for which to set the text input area.
the SDL_Rect
representing the text input area, in window coordinates, or NULL to clear it.
the offset of the current cursor location relative to rect->x , in window coordinates.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetTextInputArea(3), (3), SDL_StartTextInput(3)

SDL 3.2.10 Simple Directmedia Layer