Man page - sdl_setsurfacecolorkey(3)
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Manual
| SDL_SetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_SetSurfaceColorKey(3) |
NAME
SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
DESCRIPTION
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetSurfaceColorKey(3), •(3), SDL_SetSurfaceRLE(3), •(3), SDL_SurfaceHasColorKey(3)
| SDL 3.2.10 | Simple Directmedia Layer |