Man page - sdl_setrenderdrawcolorfloat(3)
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Manual
SDL_SetRenderDrawColorFloat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);
DESCRIPTION
Set the color for drawing or filling rectangles, lines, and points, and for
SDL_RenderClear ().
FUNCTION PARAMETERS
renderer
the rendering context.
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r |
the red value used to draw on the rendering target. |
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g |
the green value used to draw on the rendering target. |
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b |
the blue value used to draw on the rendering target. |
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a |
the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode |
to specify how the alpha channel is used.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetRenderDrawColorFloat (3), • (3), SDL_SetRenderDrawColor (3)