Man page - sdl_setrenderdrawcolorfloat(3)

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Manual

SDL_SetRenderDrawColorFloat(3) SDL3 FUNCTIONS SDL_SetRenderDrawColorFloat(3)

SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);

Set the color for drawing or filling rectangles, lines, and points, and for

SDL_RenderClear ().

the rendering context.
the red value used to draw on the rendering target.
the green value used to draw on the rendering target.
the blue value used to draw on the rendering target.
the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode
to specify how the alpha channel is used.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetRenderDrawColorFloat(3), (3), SDL_SetRenderDrawColor(3)

SDL 3.2.10 Simple Directmedia Layer