Man page - sdl_setrenderdrawcolor(3)
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Manual
SDL_SetRenderDrawColor
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetRenderDrawColor - Set the color used for drawing operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
Set the color for drawing or filling rectangles, lines, and points, and for
SDL_RenderClear ().
FUNCTION PARAMETERS
renderer
the rendering context.
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r |
the red value used to draw on the rendering target. |
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g |
the green value used to draw on the rendering target. |
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b |
the blue value used to draw on the rendering target. |
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a |
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode |
to specify how the alpha channel is used.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetRenderDrawColor (3), • (3), SDL_SetRenderDrawColorFloat (3)