Man page - sdl_setgputexturename(3)
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Manual
SDL_SetGPUTextureName
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_SetGPUTextureName(
SDL_GPUDevice *device,
SDL_GPUTexture *texture,
const char *text);
DESCRIPTION
You should use
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
with
SDL_CreateGPUTexture
instead of this function to avoid thread safety issues.
FUNCTION PARAMETERS
|
device |
a GPU Context. |
texture
a texture to attach the name to.
|
text |
a UTF-8 string constant to mark as the name of the texture. |
THREAD SAFETY
This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateGPUTexture (3)