Man page - sdl_setgputexturename(3)
Packages contas this manual
Manual
| SDL_SetGPUTextureName(3) | SDL3 FUNCTIONS | SDL_SetGPUTextureName(3) |
NAME
SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_SetGPUTextureName(
SDL_GPUDevice *device,
SDL_GPUTexture *texture,
const char *text);
DESCRIPTION
You should use
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
with SDL_CreateGPUTexture
instead of this function to avoid thread safety issues.
FUNCTION PARAMETERS
THREAD SAFETY
This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |