Man page - sdl_setgputexturename(3)

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Manual

SDL_SetGPUTextureName(3) SDL3 FUNCTIONS SDL_SetGPUTextureName(3)

SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_SetGPUTextureName(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture,
    const char *text);

You should use

SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING

with SDL_CreateGPUTexture
instead of this function to avoid thread safety issues.

a GPU Context.
a texture to attach the name to.
a UTF-8 string constant to mark as the name of the texture.

This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.

This function is available since SDL 3.2.0.

(3), SDL_CreateGPUTexture(3)

SDL 3.2.10 Simple Directmedia Layer