Man page - sdl_setgpuscissor(3)

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Manual

SDL_SetGPUScissor(3) SDL3 FUNCTIONS SDL_SetGPUScissor(3)

SDL_SetGPUScissor - Sets the current scissor state on a command buffer.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_SetGPUScissor(
    SDL_GPURenderPass *render_pass,
    const SDL_Rect *scissor);

a render pass handle.
the scissor area to set.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer