Man page - sdl_setgpuscissor(3)
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Manual
| SDL_SetGPUScissor(3) | SDL3 FUNCTIONS | SDL_SetGPUScissor(3) |
NAME
SDL_SetGPUScissor - Sets the current scissor state on a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_SetGPUScissor(
SDL_GPURenderPass *render_pass,
const SDL_Rect *scissor);
FUNCTION PARAMETERS
- render_pass
- a render pass handle.
- scissor
- the scissor area to set.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |