Man page - sdl_setgamepadmapping(3)

Packages contains this manual

Manual

SDL_SetGamepadMapping

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

Details about mappings are discussed with

SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

instance_id

the joystick instance ID.

mapping

the mapping to use for this device, or NULL to clear the mapping.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_AddGamepadMapping (3), (3), SDL_GetGamepadMapping (3)