Man page - sdl_setgamepadmapping(3)
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Manual
| SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
NAME
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
- mapping
- the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMapping(3)
| SDL 3.2.10 | Simple Directmedia Layer |