Man page - sdl_setgamepadmapping(3)
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Manual
SDL_SetGamepadMapping
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS
instance_id
the joystick instance ID.
mapping
the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_AddGamepadMapping (3), • (3), SDL_GetGamepadMapping (3)