Man page - sdl_setgamepadled(3)
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Manual
SDL_SetGamepadLED
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_SetGamepadLED - Update a gamepadβs LED color.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
DESCRIPTION
An example of a joystick LED is the light on the back of a PlayStation 4βs DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
FUNCTION PARAMETERS
gamepad
the gamepad to update.
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red |
the intensity of the red LED. |
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green |
the intensity of the green LED. |
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blue |
the intensity of the blue LED. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.