Man page - sdl_setcursor(3)

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Manual

SDL_SetCursor(3) SDL3 FUNCTIONS SDL_SetCursor(3)

SDL_SetCursor - Set the active cursor.

Defined in SDL3/SDL_mouse.h

#include "SDL3/SDL.h"
bool SDL_SetCursor(SDL_Cursor *cursor);

This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor (NULL) can be used to force cursor redraw, if this is desired for any reason.

a cursor to make active.

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetCursor(3)

SDL 3.2.10 Simple Directmedia Layer