Man page - sdl_setaudiostreamfrequencyratio(3)
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Manual
SDL_SetAudioStreamFrequencyRatio
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetAudioStreamFrequencyRatio - Change the frequency ratio of an audio stream.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
DESCRIPTION
The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.
This is applied during SDL_GetAudioStreamData , and can be continuously changed to create various effects.
FUNCTION PARAMETERS
|
stream |
the stream the frequency ratio is being changed. |
||
|
ratio |
the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetAudioStreamFrequencyRatio (3), • (3), SDL_SetAudioStreamFormat (3)