Man page - sdl_setappmetadataproperty(3)
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Manual
SDL_SetAppMetadataProperty
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_SetAppMetadataProperty - Specify metadata about your app through a set of properties.
HEADER FILE
Defined in SDL3/SDL_init.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetAppMetadataProperty(const char *name, const char *value);
DESCRIPTION
You can optionally provide metadata about your app to SDL. This is not required, but strongly encouraged.
There are several locations where SDL can make use of metadata (an "About" box in the macOS menu bar, the name of the app can be shown on some audio mixers, etc). Any piece of metadata can be left out, if a specific detail doesn’t make sense for the app.
This function should be called as early as possible, before
SDL_Init . Multiple calls to this function are allowed, but various state might not change once it has been set up with a previous call to this function.
Once set, this metadata can be read using
SDL_GetAppMetadataProperty ().
These are the supported properties:
•
SDL_PROP_APP_METADATA_NAME_STRING
:
The human-readable name of the application, like "My
Game 2: Bad Guy’s
Revenge!". This will show up anywhere the OS shows the
name of the
application separately from window titles, such as volume
control
applets, etc. This defaults to "SDL
Application".
•
SDL_PROP_APP_METADATA_VERSION_STRING
:
The version of the app that is running; there are no rules
on format, so
"1.0.3beta2" and "April 22nd, 2024" and
a git hash are all valid options.
This has no default.
•
SDL_PROP_APP_METADATA_IDENTIFIER_STRING
:
A unique string that identifies this app. This must be in
reverse-domain
format, like "com.example.mygame2". This string is
used by desktop
compositors to identify and group windows together, as well
as match
applications with associated desktop settings and icons. If
you plan to
package your application in a container such as Flatpak, the
app ID
should match the name of your Flatpak container as well.
This has no
default.
•
SDL_PROP_APP_METADATA_CREATOR_STRING
:
The human-readable name of the creator/developer/maker of
this app, like
"MojoWorkshop, LLC"
•
SDL_PROP_APP_METADATA_COPYRIGHT_STRING
:
The human-readable copyright notice, like "Copyright
(c) 2024
MojoWorkshop, LLC" or whatnot. Keep this to one line,
don’t paste a copy
of a whole software license in here. This has no
default.
•
SDL_PROP_APP_METADATA_URL_STRING
: A
URL to the app on the web. Maybe a product page, or a
storefront, or even
a GitHub repository, for user’s further information
This has no default.
•
SDL_PROP_APP_METADATA_TYPE_STRING
:
The type of application this is. Currently this string can
be "game" for
a video game, "mediaplayer" for a media player, or
generically
"application" if nothing else applies. Future
versions of SDL might add
new types. This defaults to "application".
FUNCTION PARAMETERS
|
name |
the name of the metadata property to set. |
|||
|
value |
the value of the property, or NULL to remove that property. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetAppMetadataProperty (3), • (3), SDL_SetAppMetadata (3)