Man page - sdl_savebmp(3)

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Manual

SDL_SaveBMP

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_SaveBMP - Save a surface to a file.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_SaveBMP(SDL_Surface *surface, const char *file);

DESCRIPTION

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

FUNCTION PARAMETERS

surface

the SDL_Surface
structure containing the image to be saved.

file

a file to save to.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_LoadBMP (3), (3), SDL_SaveBMP_IO (3)