Man page - sdl_rumblejoysticktriggers(3)
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Manual
SDL_RumbleJoystickTriggers
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_RumbleJoystickTriggers - Start a rumble effect in the joystickโs triggers.
HEADER FILE
Defined in SDL3/SDL_joystick.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
DESCRIPTION
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the _triggers_ and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use
SDL_RumbleJoystick () instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
FUNCTION PARAMETERS
joystick
the joystick to vibrate.
left_rumble
the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
right_rumble
the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
duration_ms
the duration of the rumble effect, in milliseconds.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
โข (3), SDL_RumbleJoystick (3)