Man page - sdl_rumblegamepad(3)
Packages contains this manual
Manual
SDL_RumbleGamepad
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_RumbleGamepad - Start a rumble effect on a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
DESCRIPTION
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
FUNCTION PARAMETERS
gamepad
the gamepad to vibrate.
low_frequency_rumble
the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.
high_frequency_rumble
the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.
duration_ms
the duration of the rumble effect, in milliseconds.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.