Man page - sdl_resumeaudiostreamdevice(3)
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Manual
SDL_ResumeAudioStreamDevice
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated with an audio stream.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember,
SDL_OpenAudioDeviceStream
opens device in a paused state, so this function call is
required for audio playback to begin on such device.
FUNCTION PARAMETERS
|
stream |
the audio stream associated with the audio device to resume. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_PauseAudioStreamDevice (3)