Man page - sdl_resumeaudiodevice(3)
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Manual
SDL_ResumeAudioDevice
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
DESCRIPTION
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.
FUNCTION PARAMETERS
|
devid |
a device opened by SDL_OpenAudioDevice (). |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_AudioDevicePaused (3), • (3), SDL_PauseAudioDevice (3)