Man page - sdl_rendertexturetiled(3)

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Manual

SDL_RenderTextureTiled

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

DESCRIPTION

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

renderer

the renderer which should copy parts of a texture.

texture

the source texture.

srcrect

a pointer to the source rectangle, or NULL for the entire texture.

scale

the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_RenderTexture (3)